Notes: Created with NSRCG 3rd edition character creator, under the BeCKS Karma system, which
we tend to use. (He does have a Priority version as well, in case I
were to bring him into another game who sticks with Priority. There are
some differences, though mostly just in gear.)
Timeline takes place around 2055.
Edges and Flaws:
Exceptional Attribute: Strength(3)
Bonus Attribute Point: Strength(2)
[You can take these once per attribute. We play it as it's written; Bonus Point can be used to increase the racial max, Exceptional Attribute further increases the max, though you need to pay a little extra to increase it at the start. You can only take up to 6 points of Edges at the start, so you can't get more than 2 anyway, but we figured it's cool for the option to be there if you have a character-centric stat.]
Bravery(1)
Distinctive Style(-1)
Sensitive System(-2)
Allergy: Mild, Sunlight(-3)
Attributes:
Body: 5
Quickness: 6
Strength: 8(10)
Charisma: 4
Intelligence: 5
Willpower: 5
Essence: 6
Magic: 6
Reaction: 5(7)
Initiative: 5(7)+1d6(2d6)
Pools:
Combat: 8
Karma: 1
Active Skills:
Unarmed Combat(Kicks): 5(7)
Pistols: 4
Athletics: 4
Etiquette(Street): 3(5)
Intimidation(Physical): 3(5)
Negotiation: 2
Computer: 2
Car: 2
Throwing Weapons: 2
Stealth(Sneaking): 1(3)
Biotech(First Aid): 1(3)
Knowledge/Language Skills:
Criminal Organizations: 3
Magic: 3
Industrial Metal/Aggrotech: 3
AK: Tacoma: 3
AK: Tir Tairngire: 2
Underground Bloodsport Rings: 4
Occult: 4
Tir Tairngire Politics: 1
Elven Society: 2
Underworld Politics: 3
English(Cityspeak): 4(6)
R/W: 2
Sperethiel: 4
R/W: 2
Japanese: 2
R/W: 1
Russian: 3
R/W: 1
Korean: 2
R/W: 1
[Note:
If the optional Martial Arts rules are used, Downfall has Tae Kwon Do:
6, the maneuvers of Kick Attack, Sweep and Kip-Up. He adjusts a couple
other skills as appropriate in return. This sheet uses general Unarmed
Combat since other tables do not utilize the Martial Arts rules or
sometimes utilize them differently, example: allowing purchases of
maneuvers with the generic skill.]
Adept Powers:
Killing Hands(M)
Improved Reflexes: 1(Geas, Talisman)
Smashing Blow
Mystic Armor: 1
Improved Strength: 2
[The
geas for his Improved Reflexes is a custom-made necklace made from a
leather and stainless steel collar, and has a bolt hanging on the
front.]
Gear:
4700 in certified cred divided
between several certified credsticks. Fake ID Rating 3(Elan Stefensson,
bodyguard.) Fake ID Rating 1(Jarred Reynolds, dockworker.) Middle
lifestyle paid up for 1 month(Tacoma district, a converted
warehouse/basement deal.) Squatter safehouse in the Downtown district
paid up for 1 month(cheap flophouse to hide out in.)
Survival
Knife(12L damage, conc. 6, compass, glowstick and trauma patch in
handle). Ruger Super Warhawk(10M, SS, 6cy, conc. 3(5) w/ Laser Sight,
Concealable Holster. 10 AV rounds, 30 APDS rounds, 30 Regular Rounds, 30
Gel Rounds). Browning Ultra-Power(9M, SA, 10c, conc. 6(8) w/built in
laser sight, 3 10-round clips each regular rounds, APDS rounds, and gel
rounds.)
Steel Reinforced Boots(500) and Hardliner
Gloves(300) add 1 to the Power of his unarmed attacks(bringing them to
11M Physical.) The metal that compromises the outside of his boots is
all treated with Dikote, giving him an extra point of damage on his
kicks(12M Physical.)
Secure Jacket[B5 I3, black leather,
motorcycle style.] Secure Long Coat[B4 I2, black leather, bolts, nuts,
and chains incorporated into it. Fire Resistance, Insulation and Non
Conductivity all rating 2.] Misc. clothing + jewelry, mostly
gothic-industrial style. Set of fine clothing. Urban camo full suit(B5
I3), chemsuit-4. Respirator and pressure regulator(designed to be more
like a rivethead’s gas mask with some other industrial designs to give
it a frightening look.) Thermographic goggles(20x magnification, also
designed with a decidedly more ‘industrial’ look.)
Wristphone
w/flip-up screen, pocket secretary, subvocal mic. Music player, 20
chips of various industrial-black metal, aggrotech, and EBM(bands such
as Aborym, Grendel, Hocico, Aesthetic Perfection and the like, with of
course including ‘modern’ 2040s-2050s bands).
Large military rucksack, survival kit, climbing gear(harness, kit, gloves, 50m rope.)
Medkit-6 w/4 refills, Antidote Patches, Tranq Patches and Stim Patches(2 each at rating 6.) Trauma Patch.
No comments:
Post a Comment